2024 Recap
Exactly one year ago to the day, I made a post on my plans for 2024. So, let’s see how I got on.
First off, 2024 was certainly a year, and was far, far busier than I anticipated. While I should have had much more time off work, it was quickly eaten up by more work, and a sleuth of family matters. I was able to at least get some things done.
I finished my image rotation for Godot, after years of it stewing.
Game dev was excruciatingly slow, only finishing two Godot packages: mobile_controls and directional_sprites.
I never got to work on mechatronics.
However, I am happy about the various smaller projects that I was able to finish:
- preftils and preftils for flutter
- VSCode run extension, which recently surpassed 25’000 users!
- Many contributions to update various GDQuest open-source demos
- I was able to clean up a massive amount of shit
- A whole lot of resource collection for Godot & general game dev
- PrepaCH with NET MAUI
- Jekyll components: badges, icons, & video groups
- I actually posted a lot, writing more than 3x the amount of posts in 2024 that I had in all previous years combined (3 in 2020, 2 in 2021, and 17 in 2024)
- I was actually able to lose a good 6+kg
2025
Regardless, I’m dissapointed with 2024.
While I got things done, most of it was small things, and I didn’t get any big projects done.
Without getting into too much detail, here’s what I need to do in 2025.
Focus



A very big issue in 2024 was constantly switching between projects, and just not having / making time.
While I don’t have a concrete timeline of projects (because things never go as planned), I’ve at least set an order & priority on what I want to do.
Game Dev
For 2025, there’s 4 games that I want done on the tech side, of which 1 should be easy to have assets done for, and 2 of which don’t need any at all.
Personal
Lastly, I need to get to a stable weight of 170lbs.